AI Design in Use header chart for Oct 29, 2026: 55 items, uses per medium, most-used tools and most-liked posts

AI Design in Use · Noon · Thursday, October 29, 2026

Plan the frames first: a Claude skill turns a storyboard grid into 30-second Seedance episodes, and a Blender add-on takes a prompt to a rigged character

The standout story today is storyboard-first making. An open Claude skill gives original characters a three-view sheet, draws a nine-panel storyboard and has Seedance 2.5 produce a full 30-second episode in one pass, while a second repo draws one storyboard frame per shot before MiniMax H3 renders it, and its author reports about 2.12 yuan for a 27-second film. In 3D, StableGen 0.4.0 takes a prompt through TRELLIS.2, projected textures and auto-rigging inside Blender, and a VR game maker says Claude played the game itself to film the trailer. The most-viewed posts were again promotional: a Renoise witch-versus-vampires short reached 113K views, and a 30-second vertical drama we listed yesterday with 106 views passed 105K.

55 verified items · 7 mediums · 3 honest results · sweep window Oct 27–28 PT

Steal this: the top 3

AI Anime Series: a Claude skill that turns one line into a 30-second Seedance episode
1

Storyboard grid in, 30-second episode out

10291124jcjc-dotcom · Oct 28 · Workflow

What they made: A reusable animated series (a hamster and a dachshund) whose first 30-second episode came out of Seedance 2.5 in a single pass.

How: Plan the frames before you generate video. Give each original character a three-view sheet (front, side, back, plus expressions and poses), draw a nine-panel black-and-white storyboard on the same canvas, then feed the sheets, the storyboard and a per-second shot list into Seedance 2.5 so the whole 30 seconds comes out in one go. The repo wraps this as a Claude Code skill: say 'make an episode about the pair fighting over ice cream' and it writes the script and prompts, and scripts check the frames and join two clips into a minute. Needs a Jimeng or Dreamina membership; the repo had 147 stars when read.

Tools: Claude Code skill, Jimeng/Dreamina canvas, Seedance 2.5 (all-reference mode)

StableGen 0.4.0: prompt to a textured, rigged character in Blender, then a village in Unreal
2

From a prompt to a rigged Blender character

u/sakalond · Oct 29 · Workflow

What they made: StableGen 0.4.0: a textured, rigged 3D character made from a prompt inside Blender, then a village built in Unreal.

How: Let Blender be the hub. Describe a character, pick one of the preview images, and TRELLIS.2 builds the mesh while SkinTokens rigs it. Qwen Image 2.1 generates views from cameras around the model, they are projected as a texture, and Marigold bakes PBR maps. New in 0.4.0: Masked Edit (paint a region, describe the change, only that part is regenerated) and retargeting of FBX/BVH animations. Needs a ComfyUI server (about 16 GB VRAM for Qwen Image); the demo is the author's own.

Tools: Blender add-on, ComfyUI, TRELLIS.2, Qwen Image 2.1, Marigold V2 (PBR), SkinTokens (rigging), Unreal Engine 5.7

A multiplayer horde-survival game in five steps
3

Five steps to a multiplayer game

@chris_bgp · Oct 28 · Workflow

What they made: A multiplayer horde-survival game made with Three.js and Claude Opus 5.5.

How: Work in the order the maker lists: generate concept art first, write the build plan and architecture with Opus 5.5, build a prototype and iterate until it is right, fill the game with assets from Meshy (3D) and ElevenLabs (sound), then deploy multiplayer to Fly.io from inside Claude. It is a short post with low engagement (9 likes), and the '10x more games' line is opinion, but the sequence is concrete and easy to try.

Tools: Three.js, Claude Opus 5.5, Meshy (3D), ElevenLabs (sound), Fly.io (multiplayer)

The edition in numbers

Every chart counts only this edition's items or numbers a tool returned for them.

Tools named across the items
Claude / Claude Code / Opus21Seedance13ComfyUI12MiniMax H36Nano Banana5Midjourney5Suno5Blender4Qwen3GPT Image3LTX3Codex3

Source: count of items whose tool line names each tool (this edition)

Kinds of work
Showcase23Workflow19Case study8Result3Breakdown2

Source: this edition's item labels

Source mix
X19Reddit14YouTube11GitHub8HN2Blog1

Source: platform of each item's main link

Uses per medium
Image & visual7Video & animation243D modeling & rendering4Code & UI7Sound & music3Games8Mashups2

Source: this edition

Most-liked X posts
@alizagori1375@zoralythic114@c_valenzuelab112@JungleSilicon72@Zarnab_with_Ai70@KrishnaBio168@minuitIA55@Creator_arti1145

Source: X public metrics (likes), read Oct 29 PT

Most-viewed X posts
@alizagori1113.1K@Creator_arti11105.7K@c_valenzuelab5.1K@JungleSilicon2.8K@zoralythic1.4K@Zarnab_with_Ai1.4K@KrishnaBio11.2K@chris_bgp728

Source: X public metrics (views), read Oct 29 PT

The full report

Plan the frames first

The clearest pattern today is people deciding the images before any video exists. The AI Anime Series repo fixes two original characters with three-view sheets, draws a nine-panel storyboard on the same canvas, then hands the sheets, the board and a per-second shot list to Seedance 2.5 so the whole 30 seconds is generated in one pass. It ships as a Claude Code skill, so a one-line request produces the script, the prompts and a frame check.

The h3-ref-video repo uses the same idea with a cost angle. For a whole script it draws one storyboard frame per shot with GPT Image 2.5, then lets MiniMax H3 follow those frames. The README reports a 27-second, 11-shot vertical film for about 2.12 yuan in 9 minutes against roughly 2.8 yuan for a Seedance mini render; those figures are the author's own. Around them sit smaller helpers for the same step: a free library of 280 mannequin poses drawn from five angles, and a Claude skill that writes a full photoreal character-sheet prompt from one sentence.

Open apps keep arriving around ComfyUI

This morning's edition covered the first wave of entries for Comfy's open-source app challenge, and more kept coming. Director's Cut pairs preset character creation with a video studio and an MCP server; Kitty Open Studio offers 33 open-weights workflows, a timeline and Claude or ChatGPT directing a music video over MCP; and a panel puts ComfyUI inside the EffectCraft compositor with a workflow on each timeline marker.

Smaller tools show how people use these models for finishing work. One node mattes a single person out of a crowd at 4K, with the author reporting an 88.7% edge-detail match against 45.0% for the older method on one 247-frame shot. A 3-step Krea 2 LoRA claims 2.6x faster denoising, and a guider node makes Krea 2 images that read as something else when flipped. A MiniMax H3 realism test is candid about its own flaws, from a broken 180-degree rule to a six-hour render.

Agents as studio hands

Several makers described the agent as a collaborator on the canvas rather than a chat window. Recto is a native canvas where Claude Code, Codex, Cursor or OpenCode build UI, SVG, 3D and motion while you move things directly. Tella's new agent edits video in the browser with the same tools as its MCP. ink os, built in a day in a language its maker also wrote, lets friends vibe-code apps onto a shared computer. A ToolJet flowchart updates itself when a process step changes.

In 3D, StableGen puts the whole path from prompt to rigged, textured asset inside Blender, and print3d-designer has an agent check silhouettes and G-code before anything is printed. The limits show too: a creator porting OutRun says Claude could not fix an audio crackle and a human had to finish.

Games, honest results

Game makers gave the most concrete process notes. One lists five steps: concept art, a plan with Opus 5.5, a tested prototype, assets from Meshy and ElevenLabs, then multiplayer on Fly.io. A VR game with 30 levels and 10 bosses was vibe-coded, and the maker says Claude played it to record the trailer. A Substack author told Claude to turn their Android game into a Meta Quest game and says about two hours later an isometric scene was running in 3D, though they have not read the code and the Quest version is not out yet. A Russian-language video follows 26 hours and 1.5 billion tokens spent on a Minecraft-style game, on a third attempt after two collapsed.

Video, ads and breakouts

Seedance 2.5 again appeared in more short films than any other model, and two prompt-sharing posts, a 3D ice-cream dream and a Korean-drama revenge comedy, print their full scene lists. A 30-second vertical drama that we listed yesterday with 106 views has passed 105K, and a Renoise witch short reached 113K views while advertising the platform's Halloween offer. Much of the rest is promotion: Kling 4.0 on Higgsfield is pitched through a jeweller's discount story (the maker's own claim), and a Vidu Q4 spec ad for a fictional gum carries a referral code.

On the quieter side, a stop-motion-style short has one like, a Seedance and Blender action short was only hours old, and a Nano Banana account keeps its prompts behind a Telegram link, so those images cannot be reproduced.

What to watch next

Watch whether storyboard-grid and per-shot-frame workflows spread beyond a few repos, and whether the open ComfyUI apps keep a user base after the challenge closes. Tell us which topics to chase next: a medium, a tool, or one of these stories, and the next edition will steer there.

🖼️ Image & visual 7

Visual anagrams in ComfyUI with Krea 2: one image, two readings when you flip it
Workflowr/comfyuiOct 29

Visual anagrams in ComfyUI with Krea 2: one image, two readings when you flip it

u/Alaquapak

A guider node for SamplerCustomAdvanced that runs prompt A upright and prompt B on the rotated latent at every step, based on the CVPR 2024 Visual Anagrams paper. Examples: chimney smoke that becomes a face, an old man that becomes a landscape, and a dog with two faces; MIT-licensed repo.

Tools: Krea 2 (Turbo and Raw + turbo LoRA), custom guider node, ComfyUI

🎬 Video & animation 24

A Halloween witch against an army of vampires, from the Renoise app▶
ShowcaseXOct 27

A Halloween witch against an army of vampires, from the Renoise app

@alizagori1 · ♥ 375 · 113,097 views

A short monster-battle film with the most views of any post in this edition's X list. The post names only the platform, Renoise, and advertises its Halloween Unlimited offer (Oct 27 to Nov 2), so it is both a showcase and an ad; the exact model behind the clip is not stated.

Tools: Renoise (platform offering Seedance 2.5, Kling 4.0 Omni and Wan 3.0)

⏪ 'The Son Who Gave Everything' has broken out: 105K views (update)▶
WorkflowXOct 28

⏪ 'The Son Who Gave Everything' has broken out: 105K views (update)

@Creator_arti11 · ♥ 45 · 105,653 views

Update to yesterday's edition, which listed this short at 36 likes and 106 views. This post of it now shows 105,653 views. Its text prints the start of the prompt (title, 30-second 9:16 format, a main character kept consistent across ages); the rest is cut off in what we could read, so the prompt is not fully reproducible.

Tools: Seedance 2.5 (on frameo)

Mustang versus Streetfighter: a 20-second single-take action short▶
ShowcaseYouTubeOct 29

Mustang versus Streetfighter: a 20-second single-take action short

XPLOR'IA | Gilles Fontaine · 4 views

A skeleton in a 1967 Mustang fastback and a biker on a yellow-and-black streetfighter race through a ruined industrial district in one continuous take. The description gives a spec sheet (1920x1080, 24 fps, ink and paint-splatter look, industrial metal sound design). Only a few hours old, so it has almost no views.

Tools: Blender, Midjourney, Seedance 2.5

A two-minute Vietnamese legend film made only with Seedance 2.5, with the full prompts shared▶
WorkflowYouTubeOct 28

A two-minute Vietnamese legend film made only with Seedance 2.5, with the full prompts shared

Nghề Công Sở · 568 views

A Vietnamese tutorial that walks from writing the script in Claude through character images, scene-by-scene video and a Suno score for a 2-minute film about Thánh Gióng. The full prompts are in the comments, and the description promotes the AKOOL platform and its film challenge. The '10 billion dong' budget in the title is a joke or boast, not a measured number.

Tools: Claude (script), Seedance 2.5 on AKOOL (image and video), Suno (music)

Four ways to mix AI VFX into footage you shot yourself▶
BreakdownYouTubeOct 28

Four ways to mix AI VFX into footage you shot yourself

Jon Kent · 11,223 views

A filmmaker tries four techniques for putting AI-made effects into original shots. The description carries an Artlist affiliate link, and the specific techniques are shown only in the video, so judge it by the video itself.

Tools: Artlist AI tools, live-action footage

A 2D motion designer's jewellery product video that, they say, took $300 off an engagement ring▶
Case studyYouTubeOct 29

A 2D motion designer's jewellery product video that, they say, took $300 off an engagement ring

Valeri Visuals · 214 views

The maker says they traded a 3D-style product video to a jewellery store for $300 off a ring, though they do not do 3D. The description says Kling 4.0 on Higgsfield can render up to 30 seconds per clip and offers References, Frames and Edit modes. The discount is the maker's own claim and the link is a referral link.

Tools: Kling 4.0 on Higgsfield (single product photo in, premium jewellery ad out)

One click, one person: a ComfyUI roto node that gives a 4K hair matte
Resultr/StableDiffusionOct 28

One click, one person: a ComfyUI roto node that gives a 4K hair matte

u/Last_T_Rex

The node picks one person from a crowd, inpaints the others out of a copy of the plate, then lets LTX-2.5 draw the matte. The author reports 88.7% edge-detail match against 45.0% for SAM3 plus ViTMatte on a 247-frame shot, runs on 12 GB VRAM, and uses open weights with GPL-3.0 code. The figures are the author's own.

Tools: LTX-2.5 alpha-gen, SAM3, Depth Anything, ComfyUI

ComfyUI inside the EffectCraft compositor: markers on the timeline, each with its own workflow
Workflowr/comfyuiOct 29

ComfyUI inside the EffectCraft compositor: markers on the timeline, each with its own workflow

u/HomoLapis

A panel that reads your saved ComfyUI workflows, turns them into forms, fills size and fps from the composition and puts results back as new layers with versions kept. Presets cover in-between shots, reframing, upscaling, cut-outs, extensions and slow motion; GPL-3.0.

Tools: ComfyUI, MiniMax H3 or Wan 2.2, Wan 2.1 VACE, SeedVR2, SAM 3, LTX-2.5, RIFE/FILM, EffectCraft

AI Anime Series: a Claude skill that turns one line into a 30-second Seedance episode
WorkflowGitHubOct 28

AI Anime Series: a Claude skill that turns one line into a 30-second Seedance episode

10291124jcjc-dotcom

Fixed original characters (a hamster and a dachshund) get a three-view sheet each; a 9-panel black-and-white storyboard is drawn on the same canvas; then the sheets, storyboard and a per-second shot list go into Seedance 2.5 to produce a full 30-second episode in one pass. Scripts build the prompts, check frames and join 1-minute pieces. The repo had 147 stars when read.

Tools: Claude Code skill, Jimeng/Dreamina canvas, Seedance 2.5 (all-reference mode)

h3-ref-video: write storyboards like Seedance prompts, render them on MiniMax H3 for a fraction of the cost
Case studyGitHubOct 27

h3-ref-video: write storyboards like Seedance prompts, render them on MiniMax H3 for a fraction of the cost

garycaogan

The tool rewrites Chinese shot lists and numbered reference images into MiniMax's six-part format and, for a whole script, draws one storyboard frame per shot first. The README reports a 27-second, 11-shot vertical film for about 2.12 yuan in 9 minutes against roughly 2.8 yuan for Seedance mini; those costs are the author's own.

Tools: MiniMax H3 on RunningHub, GPT Image 2.5 (per-shot storyboard frames), Seedance 2.0 mini (comparison)

🧊 3D modeling & rendering 4

StableGen 0.4.0: prompt to a textured, rigged character in Blender, then a village in Unreal
Workflowr/StableDiffusionOct 29

StableGen 0.4.0: prompt to a textured, rigged character in Blender, then a village in Unreal

u/sakalond

Everything in the demo is a real run: pick a preview image, TRELLIS.2 builds the mesh, views are projected as a texture and PBR maps are baked. New in this version are Masked Edit (repaint only a painted region) and auto-rigging with FBX/BVH retargeting; export goes to glTF or FBX for Godot, Unreal and Unity.

Tools: Blender add-on, ComfyUI, TRELLIS.2, Qwen Image 2.1, Marigold V2 (PBR), SkinTokens (rigging), Unreal Engine 5.7

🧩 Code & UI 7

HN
ShowcaseHNOct 29

Recto: a visual canvas for coding agents (UI, SVG, 3D and motion)

maroofkhan2007 (Show HN) · 4 HN points

A native app for Windows, Mac and Linux where the agent builds and you select, move or reprompt on a real canvas. It detects the coding agents installed on your machine and says several can work on the same design. Free to download; the claims come from the maker's page.

Tools: Claude Code, Codex, Cursor, OpenCode (detected automatically)

🎧 Sound & music 3

Shader Roulette: drop in a song, get a beat-cut shader music video▶
ShowcaseXOct 28

Shader Roulette: drop in a song, get a beat-cut shader music video

@OneHung · ♥ 9 · 275 views

Shader-Selector imports shaders from Shadertoy; Shader Roulette then analyses a song, picks a style and casts shaders to cut on the beat. A public repo of the same name and description (by hughesdo; we could not confirm it is the same person as the poster) says it is a single HTML file in plain JavaScript and WebGL2 with no dependencies, and one click renders an MP4.

Tools: Claude (to build it), Shadertoy API, WebGL2/GLSL

🎮 Games 8

A multiplayer horde-survival game in five steps▶
WorkflowXOct 28

A multiplayer horde-survival game in five steps

@chris_bgp · ♥ 9 · 728 views

Concept art first, then a build plan with Opus 5.5, a tested prototype, assets from Meshy and ElevenLabs, and multiplayer deployed from inside Claude. The steps are clear; the claim that solo devs can now make '10x' more games is opinion.

Tools: Three.js, Claude Opus 5.5, Meshy (3D), ElevenLabs (sound), Fly.io (multiplayer)

Multiplayer Doom running inside a Claude artifact▶
ShowcaseXOct 29

Multiplayer Doom running inside a Claude artifact

@kbrianps · ♥ 0 · 8 views

Three people in the same artifact are synced through its realtime room, with no game server. Almost no engagement yet, but a technically unusual use of an artifact.

Tools: Claude Code, WebAssembly (original engine), artifact real-time room

A Minecraft-style game built by Claude in 26 hours and 1.5 billion tokens (third attempt)▶
Case studyYouTubeOct 29

A Minecraft-style game built by Claude in 26 hours and 1.5 billion tokens (third attempt)

НейроЧел+ · 33,007 views

A Russian-language video. The description says two earlier attempts (a Minecraft clone on another model and a custom Rust engine) fell apart and this third try is meant to produce something worth selling. The hour and token counts are in the title; the alpha is distributed through the maker's Telegram.

Tools: Claude Opus (per the description)

Blog
Case studyBlogOct 29

Translating a 2D Android game into a 3D Meta Quest game with Claude

Dave Paola (The Daily Developer) · 2 HN points

The author says they told Claude, literally, to 'translate this android game into a meta quest game'; a flat panel sideloaded as an APK worked first, and after about two hours of 'go' the isometric art became a 3D scene. They add that they did not read the code. The Quest version is not out yet.

Tools: Claude Opus 5.5, Swift, Meta Spatial SDK, isometric pixel art

🔗 Mashups 2

Malfoy Desktop: an interactive short drama that lives on your desktop as a wallpaper
ShowcaseGitHubOct 28

Malfoy Desktop: an interactive short drama that lives on your desktop as a wallpaper

op7418

Click the character, raise her affinity to unlock outfits and photos, and replay chapters. Visuals and voice are generated, edits and transitions are code. The repo holds code only (the media is not public) and is licensed PolyForm Noncommercial. It is a fan-fiction-style roleplay product.

Tools: Jimeng AI short-drama studio (visuals, voice), Suno (music), Three.js, Electron, HyperFrames, Wallpaper Engine

Method & caveats

Tell us which topics to chase next: a medium, a tool, or one of these stories, and the next edition will steer there.

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