AI Design in Use header chart for Oct 26, 2026: 52 items, uses per medium, most-used tools and most-liked posts

AI Design in Use · Noon · Monday, October 26, 2026

An Unreal sword game directed by Opus, a wolf fixed against a 5-second clip, and an '80s ad made on one GPU

The standout build today is a game recipe: a developer connected Claude Opus 5.5 to Unreal Engine through MCP and had it build an open-world sword-combat prototype, with a Tripo character, Niagara trails and grass that burns where the blade lands, in what the poster says was a few days. It drew 417 likes and 471 bookmarks. The same idea of letting the agent check its own work runs through the day, from a game-jam wolf whose walk was fixed against a short Seedance reference clip to a local '80s-style commercial made in ComfyUI on a single RTX 5090.

52 verified items · 7 mediums · 10 honest results · sweep window Oct 25–26 PT

Steal this: the top 3

An open-world sword-combat prototype in Unreal, directed by Opus 5.5
1

Put the model inside the engine

@rewind02 · Oct 25 · Workflow

What they made: An open-world sword-combat prototype in Unreal, directed by Opus 5.5.

How: Let the model work inside the engine. Opus 5.5 is connected to Unreal through MCP, the hero comes from Tripo's Smart Mesh P2 as a clean low-poly mesh and gets tidied in Blender, then Opus builds the terrain, trees and meadows, adds sword moves on top of the third-person template, adds Niagara trails and makes grass burn where the blade lands. The last step is to walk the world and fix what looks wrong up close. The poster says a few days; that is their claim.

Tools: Claude Opus 5.5 (via MCP), Unreal Engine, Tripo AI (Smart Mesh P2), Blender, Niagara

From a flat picture to a walking wolf for a browser game
2

Use a 5-second clip as the animation answer key

@ShipOnGamejam · Oct 26 · Breakdown

What they made: From a flat picture to a walking wolf for a browser game.

How: Give the agent a target it can check against. GPT drew the wolf and a turnaround sheet, Meshy made the model, and Claude rigged it in Blender, badly at first. A 5-second Seedance clip of the same wolf walking side-on became the reference, and Claude compared it frame by frame with its own animation to fix the legs and paws before Three.js put it in the game. The lesson in the post: five seconds of video was enough.

Tools: GPT (concept sheets), Meshy (3D), Claude (Blender rigging), Seedance (reference clip), Three.js

An '80s-style commercial made locally on one RTX 5090
3

Lip-sync to the vocal stem, mix later

u/Effective_Garbage_34 · Oct 25 · Breakdown

What they made: An '80s-style commercial made locally on one RTX 5090.

How: Split the audio jobs. The maker ran MiniMax H3 in ComfyUI on one RTX 5090, wrote the song in Treblo, fed only the vocal stem to the lip sync, then laid the full mix back on for the edit. The '80s tape look is a separate pass with ntsc-rs rather than something asked of the video model.

Tools: ComfyUI, MiniMax H3, Treblo (song), ntsc-rs (tape effects)

The edition in numbers

Every chart counts only this edition's items or numbers a tool returned for them.

Tools named across the items
Claude / Claude Code / Opus18Seedance10GPT Image / ChatGPT8MiniMax H36Codex5Blender4ComfyUI4Nano Banana4Unreal Engine4Tripo2Three.js / WebGPU2Suno2

Source: count of items whose tool line names each tool (this edition)

Kinds of work
Workflow16Showcase15Result10Breakdown6Case study5

Source: this edition's item labels

Source mix
X31YouTube15Reddit6

Source: platform of each item's main link

Uses per medium
Image & visual7Video & animation123D modeling & rendering5Code & UI8Sound & music4Games11Mashups5

Source: this edition

Most-liked X posts
@rewind02417@viktoroddy409@cale_ai201@froessell167@TaliaAariz126@fuserstudio98@RAVIKUMARSAHU7873@itsPixieVerse40

Source: X public metrics (likes), read Oct 26 PT

Most-viewed X posts
@viktoroddy20.6K@rewind0218.6K@froessell9.1K@RAVIKUMARSAHU786.4K@TaliaAariz5.7K@cale_ai4.6K@fuserstudio3.8K@Goodmanprotocol3.2K

Source: X public metrics (views), read Oct 26 PT

The full report

Agents inside the tools

The most useful posts today put the model inside the software rather than next to it. The Unreal prototype connects Opus 5.5 to the engine through MCP and lets it build the map, combat and effects, while a person makes the hero in Tripo and cleans it in Blender. A developer building an MMO with parallel agents adds context: Unity and Unreal 5.8 now ship official MCP servers, Godot and Bevy are agent-friendly because scenes are text or code, and engine projects disagree sharply on whether they accept AI-written pull requests.

The Flock wolf thread is the clearest lesson in checking work. Claude's first rig stretched the jaw and grew spikes on the chest. Instead of more prompting, the maker gave it a 5-second Seedance walk cycle of the same wolf and had it compare frames. In Houdini, another artist used Claude for retopology and UVs on an AI-generated model, the slow middle steps that rarely get credit.

Design skills for coding agents

Taste is being packaged as skills. A designer turned more than 700 of their own site designs into a free MotionSites skill, the most-bookmarked post in this edition, and others showed Claude Code building themed forms with Open Form, polishing a developer's rough app, and a CRM built with a taste skill. These are the makers' own results; the MotionSites repo was a day old when we checked it.

Game builders are doing the same with references: a list of six game-UI libraries, including a free archive of over 78,000 screens, drew more bookmarks than likes. Riposte, a browser FPS built entirely with Claude Code and no external 3D assets, went open source under MIT.

Video: recipes and honest limits

Video posts keep naming their stacks. A POV short lists GPT Image 2.5 in Codex for key frames, Grok Imagine 1.5 for first-and-last-frame motion, Topaz for upscale, Suno V6 for music and Claude Code with ffmpeg for the edit. A 23-shot sci-fi reel splits work between Seedance 2.5 and MiniMax H3. One creator ranked four models on acting anger and sadness and put Seedance 2.5 first, a test that links to their own platform.

Local MiniMax H3 work is growing up. The '80s commercial ran on one 5090, another clip lists its exact Int8 settings, and one user reports a real limit: characters keep moving their mouths even when told not to speak.

Image, sound and pipelines

On r/StableDiffusion, people shared training results rather than pretty pictures: a Krea 2 LoKR test with 3, 8 and 15 images (good likeness at 1,000, 1,440 and 2,100 steps), MOSS character LoRAs finally working after days of failures, and a splat-repair LoRA retrained for Qwen-Image 2.1. A free ComfyUI node pack brings Grasshopper-style data trees so batches keep their structure.

Sound was mostly about people layering human work on AI: a sound designer re-scoring another creator's AI short, a Suno post-production tutorial, and a parent whose Claude Code build turned one MP3 into a drum game for a real e-kit. One manga creator noted their project is paused because the credits ran out.

What to watch next

Two things to watch: whether more builders share the reference or test harness that let an agent check its own output, and whether engine projects settle their rules on AI-written code. Tell us which topics to chase next: a medium, a tool, or one of these stories, and the next edition will steer there.

🖼️ Image & visual 7

A fill-in-the-blank prompt for collectible product photography
WorkflowXOct 25

A fill-in-the-blank prompt for collectible product photography

@Goodmanprotocol · ♥ 39 · 3,245 views

A long, reusable prompt for top-down macro shots of miniature collectibles and die-cast models in warm lifestyle light. You swap in a product or theme and supply a reference image. Prompt posts like this are popular to bookmark; the results depend on the reference.

Tools: GPT Image 2.5

🎬 Video & animation 12

One face, three emotions, four video models: who can act anger and sadness▶
ResultXOct 25

One face, three emotions, four video models: who can act anger and sadness

@ImaStudio_ai · ♥ 21 · 764 views

The same face asked to be happy, angry and sad in four models. The poster ranks Seedance 2.5 first, then Wan 3.0, Vidu Q4 Preview and MiniMax H3, and says happy is easy while anger and sadness expose the model. It is one creator's test and the post links to the poster's own platform, so read it as promotional.

Tools: Seedance 2.5, Wan 3.0, Vidu Q4 Preview, MiniMax H3

A vintage vinyl-lounge scene with a turn-back smile▶
ShowcaseXOct 25

A vintage vinyl-lounge scene with a turn-back smile

@TaliaAariz · ♥ 126 · 5,685 views

A short character scene: she sips, leaves the lounge and turns back. Made with GPT Image 2.5 for the still and Wan 3.0 for motion, per the post. It is tagged as a paid Picsart partner post and asks people to comment for the link.

Tools: Wan 3.0, GPT Image 2.5 (on Picsart AI Playground)

'I Opened the Wrong Hotel Room Door': a POV short with every step listed▶
BreakdownXOct 26

'I Opened the Wrong Hotel Room Door': a POV short with every step listed

@mustansant · ♥ 0 · 17 views

A POV short where a hotel door opens onto a city inside a bottomless shaft. The creator lists the pipeline: key frames in GPT Image 2.5, re-rendered at 2K on Kie, 10-second first-and-last-frame animation in Grok Imagine 1.5, Topaz upscale from 720p to 1080p, music from Suno V6, and the edit and music sync done by Claude Code with Python and ffmpeg. The post had almost no reach yet.

Tools: GPT Image 2.5 (in Codex), Kie, Grok Imagine 1.5, Topaz Video, Suno V6, Claude Code (Python + ffmpeg)

A MiniMax H3 clip made entirely locally, with the node settings▶
WorkflowXOct 26

A MiniMax H3 clip made entirely locally, with the node settings

@RassvetAi · ♥ 0 · 42 views

The creator says it was made locally at zero budget and lists the settings: the Int8 first-to-last-frame model at 1 megapixel, 2 steps, a 1.5x RTX upscale and a DLSS enhancer. Useful as a starting recipe for people running H3 at home.

Tools: ComfyUI, MiniMax H3 FL2V (Int8), RTX upscale, DLSS visual enhancer

An '80s-style commercial made locally on one RTX 5090
Breakdownr/StableDiffusionOct 25

An '80s-style commercial made locally on one RTX 5090

u/Effective_Garbage_34

A fake 1980s TV spot for a real surveillance company. The maker ran MiniMax H3 in ComfyUI on a 5090, made the song in Treblo, used only the vocal stem to drive lip sync and then put the full mix back for the edit. The VHS look comes from ntsc-rs, not from the model.

Tools: ComfyUI, MiniMax H3, Treblo (song), ntsc-rs (tape effects)

🧊 3D modeling & rendering 5

From a flat picture to a walking wolf for a browser game▶
BreakdownXOct 26

From a flat picture to a walking wolf for a browser game

@ShipOnGamejam · ♥ 6 · 149 views

Wolves for the game Flock, made by Kate Berezhnova. GPT drew the wolf and a turnaround sheet, Meshy made the model and Claude rigged it in Blender. The first animation was broken (stretched jaw, spiky chest), so Seedance made a 5-second side-view walk cycle and Claude compared it frame by frame with its own animation and fixed the legs. Claude and Three.js then put it in the game. Posted by the game jam's account.

Tools: GPT (concept sheets), Meshy (3D), Claude (Blender rigging), Seedance (reference clip), Three.js

Charakuru: an open-source kit from character art to a rigged 3D model
ShowcaseXOct 26

Charakuru: an open-source kit from character art to a rigged 3D model

@RAVIKUMARSAHU78 · ♥ 73 · 6,355 views

Several posts today describe Charakuru, a toolkit by a Japanese developer: Tripo P2 makes the model and an agent runs Blender for rigging, expressions and automatic hair rigging, with MToon shading for VTuber models. This post ends in a Tripo referral link, and a new unofficial Claude Code skill for the kit appeared on GitHub the same day.

Tools: Tripo P2, Blender, an AI agent (Codex in other posts), MToon/VRM

A sci-fi render with AI model and textures, and Claude doing retopology
Case studyXOct 26

A sci-fi render with AI model and textures, and Claude doing retopology

@kuvaka1 · ♥ 4 · 391 views

A personal Houdini project. The main model and all textures were AI-generated from images, and the artist says Claude handled retopology and UVs before rendering in Mantra. A good example of AI taking the tedious middle steps rather than the final look.

Tools: Image-to-3D tool, Claude (retopology and UVs), Houdini Mantra

🧩 Code & UI 8

Four themed forms, one prompt each, every field working
ShowcaseXOct 25

Four themed forms, one prompt each, every field working

@ridemountainpig · ♥ 5 · 298 views

Claude Code built a 16-bit game-jam sign-up, a launch RSVP that prints your name on a patch, a risograph zine-fair application and a blueprint-style hackathon form, one prompt each, using Open Form. The poster is promoting Open Form.

Tools: Claude Code, Open Form

🎧 Sound & music 4

A song test for a manga character, paused for lack of credits▶
ResultXOct 25

A song test for a manga character, paused for lack of credits

@cale_ai · ♥ 201 · 4,592 views

A creator shares a song they think fits a scene where their manga character sings and talks. The image came from PixAi and motion from a Seedance model on Atlabs. They say the manga comic itself is paused because they ran out of credits, an honest note on what these projects cost.

Tools: PixAi, Seedance (on Atlabs AI), Grok tools, YouTube Create

Same AI visuals, new sound design: a short film re-scored
BreakdownXOct 26

Same AI visuals, new sound design: a short film re-scored

@ANCIT1F · ♥ 0 · 6 views

A sound designer took another creator's AI short film and built a cinematic sound design for it, with a process breakdown on their channel. A rare post where the human-made layer on top of AI visuals is the point.

Tools: Sound design (tools not named), AI short film by another creator

One MP3 in, a Rock Band-style drum game for a real e-kit out▶
ShowcaseXOct 25

One MP3 in, a Rock Band-style drum game for a real e-kit out

@powerofaii · ♥ 4 · 88 views

A parent says Claude Code separated the stems of one MP3, decoded the chords and 786 drum hits, and built a browser rhythm game that reads their son's Roland e-kit over Web MIDI and scores every hit live. It is a reply, not a post with a demo, so treat the details as the poster's own account.

Tools: Claude Code, Web MIDI

🎮 Games 11

An open-world sword-combat prototype in Unreal, directed by Opus 5.5▶
WorkflowXOct 25

An open-world sword-combat prototype in Unreal, directed by Opus 5.5

@rewind02 · ♥ 417 · 18,605 views

An eight-step recipe credited to a developer named xikhar: connect Opus 5.5 to Unreal through MCP, make the hero in Tripo with a clean low-poly mesh, tidy it in Blender, then have Opus build the terrain, trees and meadows, add sword moves to the third-person template, add Niagara trails and make grass burn where the blade hits. The poster says it took a few days.

Tools: Claude Opus 5.5 (via MCP), Unreal Engine, Tripo AI (Smart Mesh P2), Blender, Niagara

Six UI reference libraries for vibe-coded games
WorkflowXOct 26

Six UI reference libraries for vibe-coded games

@froessell · ♥ 167 · 9,122 views

A list of game-UI references to feed an agent, from a free archive of over 78,000 screens to recorded mobile game flows that connect to Claude Code and Codex. Not a finished project, but heavily bookmarked by people building games with agents.

Tools: Game UI Database, Gamedexy, Flomob, Interface In Game, Kenney UI Pack, Claude Code, Codex

Which game engines welcome AI agents, from someone building an MMO with them
Case studyXOct 26

Which game engines welcome AI agents, from someone building an MMO with them

@PawelJLisowski · ♥ 5 · 372 views

A developer building an MMO with parallel agents (headless tests, screenshot reviews) maps engines by how well agents can drive them and whether they accept AI-written code. Unity and Unreal 5.8 ship official MCP servers, Godot and Bevy are agent-friendly by format, and the post summarises each project's policy on AI pull requests.

Tools: Many parallel coding agents, Unity and Unreal MCP servers, Godot, Bevy

🔗 Mashups 5

Method & caveats

Tell us which topics to chase next: a medium, a tool, or one of these stories, and the next edition will steer there.

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