AI Design in Use header chart for Oct 23, 2026: 67 items, uses per medium, most-used tools and most-liked posts

AI Design in Use · Noon · Friday, October 23, 2026 · catch-up edition

Grey mannequins for AI actors, a one-person voxel studio, and the work of keeping one look

The most reusable tip in this window came from a post almost nobody saw. A team kept AI video actors on their marks by showing a grey-mannequin blocking pass for only the first few steps of generation. Around it, creators laid out full pipelines: a voxel short built through Blender and Remotion, and a motion-graphics setup that stops Claude Code drifting. Spec ads went out for brands that never asked, and Kling 4.0 against Seedance 2.5 tests disagreed with each other. Gaussian splats kept moving from demos into real jobs, from a collapsed-wall survey to an event pitch.

This is a catch-up edition, written on Oct 24 for Friday, Oct 23. Items were posted between noon Oct 22 and noon Oct 23 PT. Engagement figures (likes, views, bookmarks) were read on Oct 24, not on Oct 23, so they include an extra day of traffic.

67 verified items · 7 mediums · 19 honest results · sweep window noon Oct 22 to noon Oct 23 PT

Steal this: the top 3

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1

Block with mannequins, then let go

@adreaman · Oct 22 · Result

What they made: AI video actors kept missing their marks, so a team blocked the scene with grey mannequins first.

How: Before generating, animate a rough 3D blocking pass with grey mannequins standing on their marks. Use it as guidance for only the first 5 of the model's 20 steps, switch to limbless poles for 2 or 3 steps, then let the model run free. The actors keep their positions without inheriting the mannequins' stiffness.

Tools: AI video model guided by a 3D blocking animation (model not named)

A one-person voxel animation pipeline: joke, Blender scene, Remotion cut
2

Approve a contact sheet before the render

@Asteri_eth · Oct 23 · Workflow

What they made: A one-person voxel animation pipeline: joke, Blender scene, Remotion cut.

How: Lock the four shots, the expressions and the final pose before anything gets built. Connect Claude Code to Blender over an MCP so it can render views and check its own work, and build at real scale so depth of field looks right. Approve a contact sheet (every 12th frame, 25% resolution, 6 samples) before rendering all 360 frames and cutting in Remotion.

Tools: Claude Code with Opus 5.5, MCP for Blender, Blender (Cycles), Poly Haven, Remotion and its agent skills, FFmpeg

Five fixes for getting the same motion-graphics look from Claude Code every time
3

Constrain the agent so the look repeats

Paul Borg · Oct 23 · Workflow

What they made: Five fixes for getting the same motion-graphics look from Claude Code every time.

How: Give the agent fixed parts to work from: Remotion so animation is code, a motion UI library you picked yourself, written rules that stop it drifting, a way for it to hear its own sound, and a last pass where you leave notes on the timeline.

Tools: Claude Code with Opus 5.5, Remotion, a hand-picked motion UI library, earshot (gives the agent audio feedback)

The edition in numbers

Every chart counts only this edition's items or numbers a tool returned for them.

Tools named across the items
Claude / Claude Code / Opus25Seedance11Blender10Gaussian splats8ComfyUI7Kling5Three.js / WebGPU5MiniMax H34Tripo4Suno4Remotion3MOSS-Image2

Source: count of items whose tool line names each tool (this edition)

Kinds of work
Result19Workflow19Showcase16Case study5Tool4Breakdown3News1

Source: this edition's item labels

Source mix
X37YouTube19Reddit11

Source: platform of each item's main link

Uses per medium
Image & visual3Video & animation303D modeling & rendering18Code & UI4Sound & music4Games7Mashups1

Source: this edition

Most-liked X posts
@UlisesDavid__277@Sevas_ae256@viktoroddy255@sunbaolong_2001218@Asteri_eth143@itsPolloAI76@baseddbroo59@drawsgood55

Source: X public metrics (likes), read Oct 24 PT, not on the day

Most-viewed X posts
@sunbaolong_200113.1K@viktoroddy12.8K@Sevas_ae10.3K@Asteri_eth7.7K@itsPolloAI5.0K@icreatelife3.5K@YourAlphaMom2.4K@UlisesDavid__2.1K

Source: X public metrics (views), read Oct 24 PT, not on the day

The full report

Direct the model instead of re-rolling it

The best idea of the day is two sentences long. A small team posting as adreaman says its AI video actors kept missing their marks. A 3D animation of grey mannequins fixed the positions but made the acting stiff. Their answer was to show the mannequins for only the first 5 of the model's 20 steps, then limbless poles for 2 or 3, and then let go. The post had no likes when we read it, and it is still the most transferable thing here.

The same instinct shows up elsewhere. TopView's Film Studio, demonstrated in two affiliate videos, lets you place characters and a camera in a 3D scene before generating. One creator built a Seedance short directly from ByteDance's own prompt guide. A breakdown of a two-minute geisha-versus-lion fight says the trick is locking both characters in a few Midjourney stills, then animating shot by shot so the faces never drift. Each one decides the shot first and generates second.

Pipelines, not prompts

Two of the three most-bookmarked posts were recipes. Asteri_eth's six-step voxel pipeline runs from a written joke to a Blender scene built through an MCP and on to a Remotion cut. It has concrete settings: 1 voxel = 2 mm for believable depth of field, and a contact sheet of every 12th frame before the full 360-frame render. Paul Borg's video tackles the commonest complaint about agent-made motion graphics, that 'ask twice and you get two different looks'. His fix is a curated UI library, written rules, an audio check and a human review pass. Ryan Musselman has Claude measure another YouTuber's editing style frame by frame and turn it into a rule-based template.

Small businesses are using the same tools without the craft talk. A tax practitioner shared the Claude Design prompt he used to make a promo video for his firm from his website and logo, which he says takes under 10 minutes. On Reddit, one user let an agent work overnight on a 7-minute 'I investigated' documentary. He used LTX-2.5 for video at about 2.5 minutes per clip, and the interview lip sync came out of the same pass.

Spec ads and fan films

Unsolicited ads were everywhere. Sevas_ae's spot for the trading app fomo, made with After Effects, Blender and Opus 5.5, was one of the most-saved posts in the edition. A knitted-city sneaker ad and a Red Bull racing spot came with their recipes, and the Red Bull spot's driver was made from text with no character reference. A fan made the music video he wished existed for Ruger's 'Toro'.

One result left the feed for the real world. Jae Solina's Seedance 2.0 short The Detective is a finalist at the AI Movie Awards in London, and Roast Brief's finalist list confirms it. He says he pushed for one-minute continuous takes when most clips were 15 seconds.

Kling 4.0 against Seedance 2.5: it depends on the scene

Several creators ran their own comparisons, and they didn't agree. On a crowded market chase, UlisesDavid__ found Kling 4.0 close to Seedance 2.0 but still behind Seedance 2.5. A Chinese creator gave Wan 3.0, Seedance 2.5 and Kling 4.0 the same prompt once each. He rated Kling best and cheapest, with Seedance the most expensive. Huss Ali made one lighthouse-keeper short in both and judged them on what a finished film needs: a consistent face, a storm, wordless acting and cost per shot. Pollo AI's stylized 3D comparison comes from a company that sells both. The useful lesson is to test on your own kind of scene.

Splats get real jobs

Gaussian splats showed up as working tools, not just eye candy. Split View Studio scanned a wall that collapsed onto parked cars, scanned it again after cleanup, and aligned the two into a navigable before-and-after tour. Joshua de Bruin isolated a stone F1 car from a splat, dropped it into a SketchUp garage and rendered an event concept by day and night. A homemade depth-camera rig went from bent walls to a metric room splat, though it is still offline and misses dark walls. On the tooling side there were real lens optics in Blender's viewport, texture-driven splat reveals in TouchDesigner, and a 1970s virtual camera. The MIT-licensed image-blaster skill set turns one photo into a splat scene with models and sound.

3D, print and games

The clearest case study is an iPhone modelled in Blender with Opus 5.5 and then shipped as a .glb to a landing page for a Berlin retailer, where scrolling changes the finish. The author is frank that the camera block's materials 'came out bad' and needed more references. Print shops showed a full loop, from a pen holder modelled by an agent to slicer tests, renders and a Cults3D listing. A free text-to-CAD tool was put through three engineering tests.

In games, a Roblox developer reports what five months and four AI-built games actually earned against ad spend. Second Shift, a mech-repair simulator, runs inside the Rive editor. A 3D side-scroller was built in one Claude Code chat over two days, using three.js and no Blender.

Where it still breaks

The honest posts are worth as much as the polished ones. One ComfyUI user tried a dozen workflows to extend a MiniMax H3 clip without a cut, and none worked. Another hunting for two-view mocap sync found Wan 'very bad' and LTX 2.5 good on motion but out of sync. A Suno user excluded a long list of styles and still got 'over-polished generic' output, the day after his subscription renewed. Another rebuilt a hosted video app on his own GPU after losing credits to false content flags on safe prompts. None of these are failures of ambition. They mark where the tools need a human, a workaround or a better model.

🖼️ Image & visual 3

🎬 Video & animation 30

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ResultXOct 22

AI video actors kept missing their marks, so a team blocked the scene with grey mannequins first

@adreaman · ♥ 0 · 58 views

A short, specific production note. A 3D animation of grey mannequins kept the generated actors on their marks but made them move stiffly. The fix: show the mannequins for only the first 5 of the model's 20 steps, then limbless poles for 2 or 3 steps, and let the model run free after that. The actors stayed on their marks and moved more loosely. The post has almost no engagement, but it's one of the most reusable tips in this window.

Tools: AI video model guided by a 3D blocking animation (model not named)

A one-person voxel animation pipeline: joke, Blender scene, Remotion cut▶
WorkflowXOct 23

A one-person voxel animation pipeline: joke, Blender scene, Remotion cut

@Asteri_eth · ♥ 143 · 7,666 views

A six-step thread for a 15-second gag: a tiny voxel bot explains a bug to a rubber duck. Lock the four shots, expressions and final pose first. Plug Claude Code into Blender through an MCP so it can read the scene, write Blender Python and render views to check itself. Build at real scale (1 voxel = 2 mm, so depth of field behaves like a macro lens). Light it like a tabletop, wrap the Cycles render in a Remotion composition, check a contact sheet of every 12th frame at 25% resolution and 6 samples, then render all 360 frames. The install commands are in the post. It ends in a pitch for paid launch videos.

Tools: Claude Code with Opus 5.5, MCP for Blender, Blender (Cycles), Poly Haven, Remotion and its agent skills, FFmpeg

How a two-minute geisha-versus-lion-dance fight holds together▶
BreakdownXOct 23

How a two-minute geisha-versus-lion-dance fight holds together

@adam_james_hill · ♥ 21 · 622 views

A breakdown of a two-minute animated rooftop fight between a geisha and a shishimai. Characters are locked in a few Midjourney stills, animated shot by shot with Seedance, and set to a Suno song with lyrics so it plays like a music video. Fast camera moves hide where one generation ends and the next begins. The post cites 15,000 likes for the film; that figure wasn't checked here. Its lesson: the hard part of a long AI film is getting the same face to show up twice.

Tools: Midjourney (stills), Seedance (animation), Suno (song)

A knitted-city sneaker spec ad from one prompt in Claude Code▶
ShowcaseXOct 23

A knitted-city sneaker spec ad from one prompt in Claude Code

@noneugc · ♥ 9 · 353 views

A yarn city, tiny characters and a basketball court made of thread, ending as the threads unravel and the shoe turns to leather. The poster says Claude Code handled concept, scenes, editing and export from one prompt; that's his account. His takeaway for brands: test one product in five different worlds.

Tools: Claude Code with Opus 5.5

A Red Bull racing spec spot with a text-only character▶
BreakdownXOct 22

A Red Bull racing spec spot with a text-only character

@YourAlphaMom · ♥ 34 · 2,431 views

She lists the references: a Red Bull can, the car before and after its paint change, a racing outfit and the rival cars. The driver, Mila, came from a text prompt with no character reference. The rest of the steps are in the thread.

Tools: Seedance 2.5 on makeugc

A tax practitioner's 10-minute promo video for his own firm▶
WorkflowXOct 23

A tax practitioner's 10-minute promo video for his own firm

@LoganGrafTax · ♥ 9 · 1,257 views

Not a designer's showcase but a small business using the tool: paste your website and logo, let Claude Design pull the real hex colors, fonts and copy from the live site, download the file and post it to Reels, Shorts and LinkedIn. The full prompt is in the post, and the time figure is his.

Tools: Claude Design

Five fixes for getting the same motion-graphics look from Claude Code every time▶
WorkflowYouTubeOct 23

Five fixes for getting the same motion-graphics look from Claude Code every time

Paul Borg · 124 views

Ask twice and you get two looks, so he adds structure: Remotion for animation as code, a UI library he curated, rules that stop drift, a way for the agent to 'hear' its sound, and his own notes on the timeline as a review step. The video itself was edited with this setup.

Tools: Claude Code with Opus 5.5, Remotion, a hand-picked motion UI library, earshot (gives the agent audio feedback)

An overnight agent run that made a 7-minute 'I investigated' documentary
Showcaser/ClaudeAIOct 22

An overnight agent run that made a 7-minute 'I investigated' documentary

u/TuneFickle1772

The prompt asked Claude to work overnight, plan the story with multiple agents, and make it look and sound like a real doc with grade, music and effects. Each LTX clip took about 2.5 minutes, and interview speech and lip sync came out of LTX in the same pass. The narrator is Qwen3-TTS.

Tools: Claude (multi-agent planning), LTX-2.5 image-to-video in ComfyUI, Qwen3-TTS

🧊 3D modeling & rendering 18

An iPhone modelled in Blender with Opus, then a retail landing page that recolors it as you scroll▶
Case studyXOct 23

An iPhone modelled in Blender with Opus, then a retail landing page that recolors it as you scroll

@mukadeshinigami · ♥ 4 · 457 views

A two-part project. Tech docs and real photos went into the prompts. Materials and smoothing on the camera block came out bad, so they spent extra time and found more references, including 3D lens references. The model shipped as .glb to a landing page for a Berlin Apple retailer, where scrolling switches burgundy, silver and glacier blue and the background follows.

Tools: Claude Opus 5.5, Blender, glTF, React + TypeScript, Vite, Tailwind, three.js, GSAP

A Claude skill set that turns one photo into a 3D scene with sound▶
ToolXOct 22

A Claude skill set that turns one photo into a 3D scene with sound

@doodi_dev · ♥ 3 · 207 views

Moving objects come out as .glb or .obj models, the static background as an explorable .spz splat scene, plus ambient sound and per-object effects. Pitched for level concepts, location scouting and architecture. MIT-licensed; GitHub showed 11,970 stars when checked. Needs World Labs and fal API keys.

Tools: image-blaster (Claude Code skills), World Labs and fal APIs

🧩 Code & UI 4

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Case studyXOct 22

The real prompt behind a client site

@AustinLavistaBB · ♥ 1 · 85 views

The prompt: 'make me one of those omg-opus-5.5-is-insane style websites with motion and 3D assets', plus context on what the site was for and an instruction to research those topics. He says it was nearly one-shot.

Tools: Claude Code

🎧 Sound & music 4

🎮 Games 7

🔗 Mashups 1

Method & caveats

Tell us which topics to chase next: a medium, a tool, or one of these stories, and the next edition will steer there.

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